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It seems UES v17.00 broke Quick tips in files saved with UTF-8 BOM.

Depending at what part of the file I'm typing the tooltips fail to show at all, or showing something that doesn't exist in current file.
quicktips.PNG (2.2 KiB) Viewed 193 times

Attached sample files.
Start typing "test" at the last line of each file.

Windows 7/10 x64, UES x64

Anyone else experiencing this issue?



Sorry for the late reply, but I this bug report in user to user forum was not of high priority for me as I'm working usually not with UTF-8 encoded files in UEStudio.

However, I have looked on this issue and here is what I have sent to IDM support by email a few minutes ago.

I looked with UEStudio v17.00.0.25 and also with RC2 v17.10.0.13 on an issue with quick tips on UTF-8 encoded files posted by forum member V@no with the topic

I configured UEStudio as posted by V@no which means:

  • IDE - IntelliTips - Auto-complete

    [ ] Show symbol list automatically
         when [ 3 ] chars are typed
    [x] Insert smart space after completed word
    [x] Auto-complete one symbol-list
    [x] Delete "trailing" chars on auto-complete

    Disable this feature for

    [ ] Comment blocks
    [ ] Strings

    Complete with:

    [x] Tab
    [x] Enter

  • IDE - IntelliTips - Function tips

    [x] Show automatically
    [x] Use function tips data (if available) for function list

  • IDE - IntelliTips - Miscellaneous

    [x] Insert () when a function is completed
    [ ] Change ".." to "->"
    [ ] Automatically insert line comment at new line
    [x] Do not auto-correct structure members (items following '.' or '->')

  • IDE - IntelliTips - Parser

    [x] Auto re-parse documents when saved
         Parse extensionless files as: [ h ]


    [ ] Do not use cache for symbols

  • IDE - IntelliTips - Quick tips

    Show tip [ 3500 ] ms
    Scan back [ 1000000 ] chars

    Complete with:

    [x] Tab
    [x] Enter

In UES v17.00.0.25 quick tips feature really does not work as expected on a file containing only ASCII characters, but saved as UTF-8 encoded file with BOM. I don't see completely wrong words suggested by quick tips feature as V@no reported, but the suggested words are truncated randomly. The same quick tips are displayed absolutely right on same file stored as ANSI file.

For testing the quick tips feature on UTF-8 and on ANSI file I downloaded

I saved this file once as ANSI file with name ConvertFilesToUtf8_ansi.js and one more time as UTF-8 encode file with BOM as ConvertFilesToUtf8_utf8.js.

After opening just ConvertFilesToUtf8_ansi.js and typing the first 3 chars of variable names like bListCreated, sSummaryInfo, or sResultsDocTitle on a new line at line 149 the quick tip displayed was always right.

So I closed ConvertFilesToUtf8_ansi.js and opened ConvertFilesToUtf8_utf8.js for testing quick tips on UTF-8 encode file which does not contain any non ASCII character.

Again I typed the first characters of variables defined above on a new line at line 149 and looked on the quick tip. On most variable names the displayed quick tip was also right.

But on variable sResultsDocTitle for some unknown reason a backslash was displayed at end of the quick tip, see attached file QuickTipsUtf8.png (not attached to this post). On pressing Tab or Enter the suggest string sResultsDocTitle\ is really inserted into the file.

Well, there is on line 169 respectively line 170 after inserting at line 149 a new line a JavaScript string containing \"sResultsDocTitle\". But this string should be ignored for symbol parsing and so also for quick tips. And same file stored as ANSI file displays just sResultsDocTitle after inserting a new line at line 149 and typing sRes.

Conclusion: The quick tips feature on UTF-8 encoded files still does not work completely correct in UEStudio v17.10.0.13 (release candidate 2).

The issue could be reproduced by IDM support and was added to issue tracking system for the developers to correct.
Best regards from Austria
Thank you for the reply and forwarding it to the developers.

The "wrong" words showing on my screenshot is something I typed previously, it's seems UES remembers previous input and use it for suggestions.
3 posts Page 1 of 1