How does one force UES to use relative paths for files, and store only the relative paths into the .pui file? This would allow me to have a complete project tree on one computer in a different location that I have on another computer.
For example, I have an SSD in my main development system that has projects on my F: drive, but when I need to use a different computer, my SSD will be assigned a different drive letter when I plug it in.
I can edit my .pui files to remove hard coded paths, convert them all to relative paths, and UES will dutifully load all of my files. However, UES will turn around and put hard coded paths back into my .pui files when I close the program. As such, I have to keep separate project files for moving between computers even though the relative trees remain the same.
These are in my .prj files:
Use Relative Directory=1
Relative to Project File=1
Include Sub Directories=1
For example, I have an SSD in my main development system that has projects on my F: drive, but when I need to use a different computer, my SSD will be assigned a different drive letter when I plug it in.
I can edit my .pui files to remove hard coded paths, convert them all to relative paths, and UES will dutifully load all of my files. However, UES will turn around and put hard coded paths back into my .pui files when I close the program. As such, I have to keep separate project files for moving between computers even though the relative trees remain the same.
These are in my .prj files:
Use Relative Directory=1
Relative to Project File=1
Include Sub Directories=1