UE stores the list of your custom key bindings under the uedit32.kbd file but it is a binary file. Is there any way to extract them? I set a lot of custom key bindings as it allows me to be quite a bit more efficient and I'd like to see a list of them so I can more easily know what's available when creating additional key bindings.
I know Mofi, you are probably going to tell me the key mapping config window already displays the current key binding when you try to set a new one if it already exists, and you would be correct, but I'd like to see a list of them all together. Even if I have to parse the list afterwards, that's no big deal, I just would like a way to convert the uedit32.kbd to a text equivalent. Thanks for any ideas.
PS if nothing like this exists, any ideas on what it would take to write one?
I know Mofi, you are probably going to tell me the key mapping config window already displays the current key binding when you try to set a new one if it already exists, and you would be correct, but I'd like to see a list of them all together. Even if I have to parse the list afterwards, that's no big deal, I just would like a way to convert the uedit32.kbd to a text equivalent. Thanks for any ideas.
PS if nothing like this exists, any ideas on what it would take to write one?