[edit] Using UEStudio 9, latest version as of this date.
I have a large makefile project that is *never* going to be built from within UEStudio... it just can't work. That's no problem, I'll just build it by invoking with command lines.
But UEStudio seems to require that I build my project before it will actually start the debugger. Whenever I issue the Start Debugger command, it insists that it must first build the project. I want a project because I also want to use the CTAGs feature, but would like to ignore the build steps.
So the question is, is there any way to get UEStudio to just start WinDbg with the path and parameters that I specify, and *ignore* the build step entirely? Just start the darn debugger no matter what the state of the project is, build wise!
I just want to use UEStudio for the debug\edit portion of the dev cycle, and the building will be all outside UEStudio. This seems like it should be simple, but maybe it was designed so that it isn't possible to do this?
I'm a new user, evaluating whether to buy, and the integrated debugging is a major feature for me. If I could debug and edit inside the UEStudio IDE, kick off an external build, then restart the debugger with the new binary, that would just rock.
Thanks for any advice,
Chris
I have a large makefile project that is *never* going to be built from within UEStudio... it just can't work. That's no problem, I'll just build it by invoking with command lines.
But UEStudio seems to require that I build my project before it will actually start the debugger. Whenever I issue the Start Debugger command, it insists that it must first build the project. I want a project because I also want to use the CTAGs feature, but would like to ignore the build steps.
So the question is, is there any way to get UEStudio to just start WinDbg with the path and parameters that I specify, and *ignore* the build step entirely? Just start the darn debugger no matter what the state of the project is, build wise!
I just want to use UEStudio for the debug\edit portion of the dev cycle, and the building will be all outside UEStudio. This seems like it should be simple, but maybe it was designed so that it isn't possible to do this?
I'm a new user, evaluating whether to buy, and the integrated debugging is a major feature for me. If I could debug and edit inside the UEStudio IDE, kick off an external build, then restart the debugger with the new binary, that would just rock.
Thanks for any advice,
Chris