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- Hello Mofi, Thank you for your responds. Actually I was going to remove my question right after I posted it because as you said, I have thought of the nature of my question being a compiler specific so it may not be an appropriate question to post regarding a general IDE such as UEStudio. You have p...Posted in Build / Compile / Debug
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- Clipper52a
Oct 05, 2015
- This question has never been asked before in this forum. It is a relatively easy process with other IDEs such as code::block, bloodshed dev c++, even with Visual Studio. Yet I am having a headache trying to replicate this process in UEStudio. Let's say that I am using UEStudio to build a default sta...Posted in Build / Compile / Debug
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- Clipper52a
Oct 03, 2015
- Thank you for your generous comments as always. :).Posted in Build / Compile / Debug
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- Clipper52a
Oct 01, 2015
- This question regards to user defined macro in DLL file compilation. Assuming I have the following codes in a DLL file: #ifndef USERMACRO_DECL # define USERMACRO_DECL #endif When I build the DLL file, I have the following message: warning: "USERMACRO_DECL" redefined [enabled by default] This is fine...Posted in Build / Compile / Debug
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- Clipper52a
Sep 30, 2015
- Hi Mofi, Thanks for all your valuable feedback and answers. I get it working now. At first I tried using l( l ink), got an error, said it couldn't find the file, then I tried using I( I nclude) and got the error _imp__z9fnFunctionv which is more formidable. :) Based on your answers I went back and c...Posted in Build / Compile / Debug
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- Clipper52a
Sep 30, 2015
- This question regards the setup in UEStudio for linking user created DLL to an active exe project. Assuming the DLL is compiled and built correctly, I am starting a blank console exe project and wish to link my DLL to this newly created exe project. My first step is go to the Set Compiler Options .....Posted in Build / Compile / Debug
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- Clipper52a
Sep 29, 2015
- Hi Mofi, Thank you so much for your respond. Option B : Cmd0 = $(Command Line Arguments) without the &T was my case, and I was actually playing around with the DEFAULT RUN CONFIGURATION before asking this question. Putting the @ at the beginning indeed does the trick, I would have never thought of t...Posted in Build / Compile / Debug
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- Clipper52a
Sep 27, 2015
- This question is very simple. Every time I build a console application and test run it inside UEStudio, the console output always shows the file name first, and then the content of the app. For example, say I am building Foo.exe which only has one line: std::cout << "Print Foo " << std::endl; (of co...Posted in Build / Compile / Debug
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- Clipper52a
Sep 26, 2015
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- Clipper52a
Sep 22, 2015
- This question regards the use of UEStudio integrated debugger. I am able to configured the integrated debugger to work correctly with WinDebug. However, to use the integrated debugger, I must also use the Microsoft C/C++ compiler as none other compilers work with the WinDebug as far as I know. As su...Posted in Build / Compile / Debug
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- Clipper52a
Sep 21, 2015
- Wow. Your knowledge in UEStudio is exceptional. Thank you for sharing! First and second options worked immediately for me, haven't tried the third one yet. Thanks. :)Posted in Build / Compile / Debug
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- Clipper52a
Sep 20, 2015
- Hi UEStudio experts, I am a newbie. I was able to create a custom makefile using mingw32-make.exe instead of the internal mymake.exe. When I created the project in UEStudio, I had to pick either the debug directory or the release directory for my build. I also configured the MakeTool = MyMakeTool.ba...Posted in Build / Compile / Debug
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- Clipper52a
Sep 20, 2015