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- Thank you! I finally get it working for single files (active file) with [Compile] Out = $T Cmd0 = $(COMPILER) $I $(COPT) -i=$(SKYRIMDIR)\data\source\scripts -o=$(SKYRIMDIR)\Data\Scripts [.PSC] Out = $In.PEX Cmd0 = $(COMPILER) $I $(COPT) -i=$(SKYRIMDIR)\data\source\scripts -o=$(SKYRIMDIR)\Data\Script...Posted in Build / Compile / Debug
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- siaccarino
Apr 28, 2020
- [Settings] Skyrim = c:\skyrim Compiler Options = -q -f="TESV_Papyrus_Flags.flg" [SettingsInfo] Skyrim = Define Skyrim directory Compiler Options = Skyrim Compiler options [Variables] SKYRIMDIR = $(Skyrim) COPT = $(Compiler Options) COMPILER = "$(SKYRIMDIR)\Papyrus compiler\PapyrusCompiler.exe" [Gen...Posted in Build / Compile / Debug
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- siaccarino
Apr 26, 2020
- Does still not auto-start for me :-( BTW: Is a native plug-in interface planned? The JavaScript integration does not allow file-system access and that reduces the usefulness a lot. And not just to complain or talking about problems - UE is really an impressive tool and worth the money. I wish the Ma...Posted in Syntax Highlighting
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- siaccarino
Sep 16, 2019
- Okay, only the block comment issue cannot be solved - since the generated code from CK is used to synchronize the Object manager with the source code and the synchronization fails when the "anchor" comments are modified. But a workaround would be to add the anchors to the fold elements /Open Fold St...Posted in Syntax Highlighting
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- siaccarino
Aug 28, 2019
- And I found another issue with comments: In many functions I have added a comment to see in which quest stage a function is called: function MyQuestStageFunction() ; stage 20 Therefore I defined a function list regex like this: /TGFindStr = "^\s*[\w\[\]]*\s*function\s+(\w+\([^\)]*\) .* )" I want to ...Posted in Syntax Highlighting
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- siaccarino
Aug 27, 2019
- Unfortunately the CK generates scripts like this: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 90 Scriptname QF_DA10_00022F08 Extends Quest Hidden ;BEGIN ALIAS PROPERTY MainDoor ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_Mai...Posted in Syntax Highlighting
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- siaccarino
Aug 27, 2019
- Hello, I am struggling with comment highlighting for Papyrus (Creation Kit Scripting language for Skyrim and Fallout). This is a Lua like language. A line comment is defined by ; ... A block by ;/ ... /; This is what I have defined so far /L20"Papyrus" Nocase Block Comment On = ;/ Block Comment Off ...Posted in Syntax Highlighting
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- siaccarino
Aug 27, 2019