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- I am using UStudio version 6.30. This same problem existed in version 6.20, BTW. After lots of trial and error, I was finally able to find a way to get auto-complete and function tips activated for the Qt libraries I am using (a project in C++ for a GUI application). Activated they are, but flaky. I...Posted in IDE (Class Viewer, IntelliTips, ...)
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- bobh
Jun 16, 2007
- Thank you, Mofi -- your suggestion is quite beautiful, and I appreciate the time and thought you have put into it. :D I was also thinking about something along these lines ... after examining the project file, everything is in text format, so it should be possible to generate some kind of list of fi...Posted in UEStudio General Discussion
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- bobh
Jun 15, 2007
- In the meantime, I have discovered a few helpful things. I added the top folder containing all the source header files to a group with a filter "*.h". This seems to pull everything in; however, I don't really NEED all of the symbols, and unfortunately the Qt libraries are not wrapped in their own na...Posted in UEStudio General Discussion
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- bobh
Jun 15, 2007
- Well ... since nobody has said I am doing something wrong, or neglecting to do something right, I assume this is just "the way it works"... :( (or doesn't...) The Qt libraries have what I call "convenience" headers ... if you install only the binaries with headers, then you get one level of "conveni...Posted in UEStudio General Discussion
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- bobh
Jun 13, 2007
- Did you know that UEStudio (and UltraEdit) have up to 9 user clipboards in addition to the standard Windows clipboard already as a built-in feature?Posted in Configuration/INI Settings
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- bobh
Jun 13, 2007
- Thanks, Mofi! I added the Qt header file to my project and it found the symbol declarations OK. But it would be nice if I could just add the Qt "include" directory in order to find them ... why should I need to add the file itself to the project? The name of the header file is available in the #incl...Posted in UEStudio General Discussion
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- bobh
Jun 10, 2007
- Before I file a bug report with IDM, I'm just checking here for feedback to make sure I'm not doing something stupid (or stupidly neglecting to do something necessary :) )... It seems that there are problems finding symbols which require searching in paths other than the one where the current CPP fi...Posted in UEStudio General Discussion
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- bobh
Jun 09, 2007
- Sorry I am late replying to this, but I haven't been around lately. Fatal: Unable to open file "C0W32.OBJ" OK, it looks like you haven't created a default linker configuration file yet, or else you need to add an /L switch with the directory where the Borland *.lib and startup (*.obj) files are loca...Posted in Build / Compile / Debug
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- bobh
Mar 05, 2006
- Did you write to support @ idmcomp . com ? I've been trying to get that feature for some time now (since beta 2). Seems like it would be very easy to do.Posted in IDE (Class Viewer, IntelliTips, ...)
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- bobh
Jan 02, 2006
- Finally, I cannot find the executable file at all. It's usually generated in the Debug or Release subdirectory under your project folder. Did you try doing a File->Search in Windows?Posted in Build / Compile / Debug
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- bobh
Dec 06, 2005
- Does it work from the command line outside of UEStudio? I think there are probably going to be problems running your program like that from inside of UEStudio. Presumably, UEStudio calls CreateProcess() or something to run the application outside of the shell. But you need the shell in order to redi...Posted in UEStudio General Discussion
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- bobh
Nov 26, 2005
- IIRC, gcc runs under the Cygwin shell and not directly out of the Windows console. This is probably why it isn't working with UEStudio, but I never tried it myself. There is a native Windows port of gcc for Windows called MinGW, I believe, which DOES run from the command shell without having Cygwin ...Posted in UEStudio General Discussion
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- bobh
Nov 22, 2005
- That is the correct way to do it. Are any of the command-line arguments paths or filenames containing spaces? If so, you need to put quotes around them. Which compiler are you using?Posted in UEStudio General Discussion
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- bobh
Nov 19, 2005
- UEStudio doesn't have a built-in debugger, but will run whatever external debugger you tell it to. I use Borland, too, but never spent the time to get TurboDebugger working with UEStudio. If I need it, I usually just run TD32.EXE from the command-line. TurboDebugger is a separate download from the c...Posted in Build / Compile / Debug
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- bobh
Nov 19, 2005
- OK -- from the menu, choose "Build->Select Compiler", then out of the list that appears you want to choose "Borland Inprise Compiler". Try to compile something simple, e.g. "Hello World" and see if that works.Posted in Build / Compile / Debug
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- bobh
Nov 12, 2005