I have an activeX dll (build with Visual Basic 6.0) with all kinds of functions in it. I used it to extend another editor (Code Wright).
How can I reuse this dll in Ultraedit ? ... can I for example call it from out of a ue-macro ? ... and if yes, how ?
How can I reuse this dll in Ultraedit ? ... can I for example call it from out of a ue-macro ? ... and if yes, how ?