Hi all;
I spent a month evaluating UE Portable 17. I liked it, but Rhapdog and others urged me to look at UEStudio instead, since I'm looking for an editor for C++ coding work. I confirmed with IDM that I could install it on two different computers (non-concurrently), so that alleviates much of my need for portability, so I thought I'd give it a shot with the new release.
One thing that worked in UE, but for some reason is not working in UEStudio, is backups. I configured UEStudio with the same settings I had used in UE:
When using UE17 with the settings there, backup files were created as I would expect, taking the form:
2012-02-29-11-53-ue.btm
2012-02-29-11-54-ue.btm
2012-02-29-12-06-ue.btm
However, in UEStudio, the versioned backups don't seem to work. I can set "Backup Files on Save" to append .BAK, and I see that .BAK files are created in the backup directory when I manually save, but versioned backups do nothing.
Is anyone else seeing this? I've tried with pretty much every permutation I can think of.
I spent a month evaluating UE Portable 17. I liked it, but Rhapdog and others urged me to look at UEStudio instead, since I'm looking for an editor for C++ coding work. I confirmed with IDM that I could install it on two different computers (non-concurrently), so that alleviates much of my need for portability, so I thought I'd give it a shot with the new release.
One thing that worked in UE, but for some reason is not working in UEStudio, is backups. I configured UEStudio with the same settings I had used in UE:
When using UE17 with the settings there, backup files were created as I would expect, taking the form:
2012-02-29-11-53-ue.btm
2012-02-29-11-54-ue.btm
2012-02-29-12-06-ue.btm
However, in UEStudio, the versioned backups don't seem to work. I can set "Backup Files on Save" to append .BAK, and I see that .BAK files are created in the backup directory when I manually save, but versioned backups do nothing.
Is anyone else seeing this? I've tried with pretty much every permutation I can think of.